名稱(chēng):Quartus電子拔河游戲VHDL代碼開(kāi)發(fā)板
軟件:Quartus
語(yǔ)言:VHDL
代碼功能:
設(shè)計(jì)一個(gè)能進(jìn)行拔河游戲的電路。
電路使用15個(gè)(或9個(gè))發(fā)光二極管表示拔河的“電子繩”,開(kāi)機(jī)后只有中間一個(gè)發(fā)亮,此即拔河的中心點(diǎn)。
游戲甲乙雙方各持一個(gè)按鈕,迅速地、不斷地按動(dòng)產(chǎn)生脈沖,誰(shuí)按得快,亮點(diǎn)向誰(shuí)方向移動(dòng),每按一次,亮點(diǎn)移動(dòng)次。
亮點(diǎn)移到任一方終端二極管,這一方就獲勝,此時(shí)雙方按鈕均無(wú)作用,輸出保持,只有復(fù)位后才使亮點(diǎn)恢復(fù)到中心。
由裁判下達(dá)比賽開(kāi)始命令后,甲乙雙方才能輸入信號(hào),否則輸入信號(hào)無(wú)效。
用數(shù)碼管顯示獲勝者的盤(pán)數(shù),每次比賽結(jié)束自動(dòng)給獲勝方加分。
FPGA代碼Verilog/VHDL代碼資源下載:www.hdlcode.com
本代碼已在開(kāi)發(fā)板驗(yàn)證,開(kāi)發(fā)板如下,其他開(kāi)發(fā)板可以修改管腳適配:
演示視頻:
設(shè)計(jì)文檔:
1. 工程文件
2. 程序文件
3. 程序編譯
4. RTL圖
狀態(tài)圖
5. 管腳分配
6. 仿真圖
部分代碼展示:
LIBRARY?ieee; ???USE?ieee.std_logic_1164.all; ???USE?ieee.std_logic_unsigned.all; --控制模塊 ENTITY?bahe_ctrl?IS ???PORT?( ??????clk???????:?IN?STD_LOGIC;--標(biāo)準(zhǔn)時(shí)鐘 ??????reset_n????????:?IN?STD_LOGIC;--復(fù)位信號(hào),低有效? reset_cnt????????:?IN?STD_LOGIC;--計(jì)數(shù)復(fù)位信號(hào),低有效? ??????shift1???????:?IN?STD_LOGIC;--選手1 ??????shift2???????:?IN?STD_LOGIC;--選手2 ??????led????????????:?OUT?STD_LOGIC_VECTOR(6?DOWNTO?0);--7個(gè)led led_flash??????:?OUT?STD_LOGIC; ???win1_times?????:OUT?STD_LOGIC_VECTOR(15?DOWNTO?0);--1號(hào)獲勝次數(shù) ???win2_times?????:OUT?STD_LOGIC_VECTOR(15?DOWNTO?0)--2號(hào)獲勝次數(shù) ???); END?bahe_ctrl; ARCHITECTURE?behave?OF?bahe_ctrl?IS ??? ???TYPE?State_type?IS?(s_idle,?s_start,?s_left_shift,?s_right_shift,?s_win_1,?s_win_2);??--?定義狀態(tài) ???SIGNAL?state?:?State_Type;????--?創(chuàng)建信號(hào) ???SIGNAL?game_led??????:?STD_LOGIC_VECTOR(6?DOWNTO?0)?:=?"0001000"; SIGNAL?win1_num??????:?STD_LOGIC_VECTOR(15?DOWNTO?0)?:=?"0000000000000000"; SIGNAL?win2_num??????:?STD_LOGIC_VECTOR(15?DOWNTO?0)?:=?"0000000000000000"; ???SIGNAL?cnt1?:?STD_LOGIC_VECTOR(31?DOWNTO?0)?:=?"00000000000000000000000000000000"; ???SIGNAL?clk1?:?STD_LOGIC?:=?'0'; BEGIN ???PROCESS?(clk) ???BEGIN ??????IF?(clk'EVENT?AND?clk?=?'1')?THEN ?????????IF?((NOT(reset_n))?=?'1')?THEN ????????????state?<=?s_idle; ?????????ELSE ????????????CASE?state?IS ???????????????WHEN?s_idle?=>--復(fù)位狀態(tài) ?????????????????????state?<=?s_start; ???????????????WHEN?s_start?=>--游戲中 ??????????????????IF?(game_led?=?"1000000")?THEN ?????????????????????state?<=?s_win_1;--1號(hào)贏 ??????????????????ELSIF?(game_led?=?"0000001")?THEN ?????????????????????state?<=?s_win_2;--2號(hào)贏 ??????????????????ELSIF?(shift1?=?'1')?THEN ?????????????????????state?<=?s_left_shift;--led左移 ??????????????????ELSIF?(shift2?=?'1')?THEN ?????????????????????state?<=?s_right_shift;--led右移 ??????????????????ELSE ?????????????????????state?<=?s_start; ??????????????????END?IF; ???????????????WHEN?s_left_shift?=>--led左移 ??????????????????state?<=?s_start; ???????????????WHEN?s_right_shift?=>--led右移 ??????????????????state?<=?s_start; ???????????????WHEN?s_win_1?=> ??????????????????state?<=?s_win_1;--1號(hào)贏 ???????????????WHEN?s_win_2?=> ??????????????????state?<=?s_win_2;--2號(hào)贏 ???????????????WHEN?OTHERS?=> ????????????END?CASE; ?????????END?IF; ??????END?IF; ???END?PROCESS; ??? ??? ???PROCESS?(clk) ???BEGIN ??????IF?(clk'EVENT?AND?clk?=?'1')?THEN ?????????IF?((NOT(reset_n))?=?'1')?THEN--復(fù)位 ????????????game_led?<=?"0001000"; ?????????ELSIF?(state?=?s_left_shift)?THEN ????????????game_led?<=?(game_led(5?DOWNTO?0)?&?'0');--led左移 ?????????ELSIF?(state?=?s_right_shift)?THEN ????????????game_led?<=?('0'?&?game_led(6?DOWNTO?1));--led右移 ?????????END?IF; ??????END?IF; ???END?PROCESS; ???PROCESS?(clk) ???BEGIN ??????IF?(clk'EVENT?AND?clk?=?'1')?THEN ?????????IF?((NOT(reset_cnt))?=?'1')?THEN--復(fù)位 ????????????win1_num?<=?"0000000000000000"; ?????????ELSIF?(state?=?s_start?and?game_led?=?"1000000")?THEN----1號(hào)贏 ????????????win1_num?<=win1_num+?"0000000000000001";--加1 ?????????ELSE win1_num?<=win1_num; ?????????END?IF; ??????END?IF; ???END?PROCESS;??? ???PROCESS?(clk) ???BEGIN ??????IF?(clk'EVENT?AND?clk?=?'1')?THEN ?????????IF?((NOT(reset_cnt))?=?'1')?THEN--復(fù)位 ????????????win2_num?<=?"0000000000000000"; ?????????ELSIF?(state?=?s_start?and?game_led?=?"0000001")?THEN----2號(hào)贏 ????????????win2_num?<=win2_num+?"0000000000000001";--加1 ?????????ELSE win2_num?<=win2_num; ?????????END?IF; ??????END?IF; ???END?PROCESS; ???PROCESS?(clk) ???BEGIN ??????IF?(clk'EVENT?AND?clk?=?'1')?THEN ?????????IF?(cnt1?>=?"00000000001111010000100100000000")?THEN ????????????cnt1?<=?"00000000000000000000000000000000"; ????????????clk1?<=?NOT(clk1); ?????????ELSE ????????????cnt1?<=?cnt1?+?"00000000000000000000000000000001"; ?????????END?IF; ??????END?IF; ???END?PROCESS; --輸出 win1_times<=win1_num; win2_times<=win2_num; ???led?<=?game_led; led_flash<=clk1; END?behave;
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